


Officially, the Barbie Corvette is a 1956 Chevrolet Corvette, though both GM and Forza Horizon 5 note the movie one is an EV model. So it makes sense we’d get a look at her ride in some racing game, and Xbox Game Studios took the plunge. Seems like a no-brainer crossover, right? Barbie, starring Margot Robbie and Ryan Gosling, comes to theaters on July 21, and the campy adaptation of Mattel’s fashion doll series has shown her signature Barbie Corvette in promotional stills. I've also looked at the input.ini file and I can't make heads or tails out of it.Get ready, gang: Barbie’s car is headed to Forza Horizon 5. This is the last time I ever buy a Capcom game for PC, they have no respect for PC users and treat us like degenerate console babies. This is a PC port and the end user should have the freedom to rebind the buttons as they see fit. How did Capcom mess this up? Why even take the time to program a customizable interface for controller bindings but fundamentally switch up how the aiming works. But the aiming is always bound to your right stick, go figure. You can bind the movement to one stick and the camera to the other. And once again this is hard coded into the game.

The aiming is on the right stick NOT the left stick as it should be. This works fine except for one major issue. Well let's move past this and use a different controller to play then the game does allow custom mapping for non-xbox controllers. Why are these controls hard coded into the game and not rebindable? Anyone playing this game knows you're going to open your case at least 3-5 times for every time you look at the map. Every type has your "status" bound to the START button and the "map" bound to the (Y) button (the opposite of the original PC port). I have two major gripes with the controls in this game that are real oversights and lazy programming.įor users playing on an xbox controller you are allowed to pick from three different “types”.
